BATTLEMAGE

Kingdom Rush GenesisZEFIRA

A mobile battlemage who controls crowds with arcane weapons, protective blades, and long-distance teleportation.

Melee & RangedPhysical & Magic
1 starSteam, iOS & Android · Starting level 1
Explore abilities
Zefira character artwork
FIELD NOTES / 01

Zefira's abilities.

Three hero skills. One decisive ultimate.

HERO SKILL / Combat ability

Dazzling Hammer

Slams a large energy hammer into an area, dealing magic damage and briefly stunning affected enemies.

Rank I

1 point

Hits enemies with a huge energy hammer that deals 20–40 magic damage in an area and stuns the targets for 1 second.

Cooldown
12 s

Unlock afterZefira

Rank II

2 points

Hits enemies with a huge energy hammer that deals 50–70 magic damage in an area and stuns the targets for 1 second.

Cooldown
12 s

Unlock afterDazzling Hammer I

Rank III

3 points

Hits enemies with a huge energy hammer that deals 80–100 magic damage in an area and stuns the targets for 1 second.

Cooldown
12 s

Unlock afterDazzling Hammer II

HERO SKILL / Combat ability

Shielding Blades

Summons orbiting energy blades that increase Zefira's resistances while damaging and slowing nearby enemies.

Rank I

2 points

Summons swirling energy swords that give her 30 percentage points of armor and magic resistance and deal 2 magic damage every 0.25 seconds to enemies within 45, until 4 seconds after the cast.

Cooldown
18 s

Unlock afterZefira

Rank II

2 points

Summons swirling energy swords that give her 30 percentage points of armor and magic resistance and deal 2 magic damage every 0.25 seconds to enemies within 45, slowing them by 25%, until 4 seconds after the cast.

Cooldown
18 s

Unlock afterShielding Blades I

Rank III

2 points

Summons swirling energy swords that give her 30 percentage points of armor and magic resistance and deal 2 magic damage every 0.25 seconds to enemies within 45, slowing them by 25%, until 6 seconds after the cast.

Cooldown
18 s

Unlock afterShielding Blades II

ULTIMATE / Combat ability

Ethereal Spears

Calls down ethereal spears over a path area for multi-hit magic damage.

Ultimate

4 points

From her position, showers an area of the path with up to 21 energy spears, each dealing 20 magic damage to ground enemies within 35 of it.

Cooldown
34 s

Unlock afterEither talent

Choose your edge.

Two talents. Choose one. Either unlocks Ethereal Spears.

TALENT

Weakening Aura

Zefira decreases nearby enemy resistances by 30%.

3 points After Astral Blink I

TALENT

Spell Proficiency

Zefira gains 20% chance of dealing critical damage with basic attacks.

3 points After Astral Blink I
Passive upgrades & unlock paths5 upgrades

Connected upgrades open the path to new skills. A complete build with one talent costs 36 points; Zefira joins with 0.

Respawn time 20 seconds

Reduces the hero's respawn time to 20 seconds.

After Dazzling Hammer I, Shielding Blades I
1 point

Health +20%

Increases the hero's health by 20%.

After Respawn time 20 seconds
1 point

Base damage +5%

Increases the hero's base damage by 5%.

After Respawn time 20 seconds
2 points

Skill cooldown -10%

Reduces the hero's skill cooldown by 10%. The Ultimate's cooldown drops by 5%.

After Health +20%
2 points

Health regeneration +20%

Increases the hero's health regeneration by 20%.

After Base damage +5%
2 points
FIELD NOTES / 02

Know Zefira.

Base stats · before purchased upgrades or talents

COMBAT STATS

Level 1

Health
150HP
Armor
2%
Idle regeneration
12HP / s
Melee
4–12
Ranged
4–12

Attack interval
1 s
Movement speed
70
Base respawn
30 s

Health regeneration applies while the hero is idle and no enemy is engaged, after a second without taking a hit.

All 10 levelsView progression
Zefira base stats from level 1 to level 10, excluding upgrades and talents
LevelHealthArmorRegen / sMeleeRanged
Level 11502%124–124–12
Level 21604%135–145–14
Level 31706%146–176–17
Level 41808%156–196–19
Level 519010%167–217–21
Level 620012%168–238–23
Level 721014%179–269–26
Level 822016%189–289–28
Level 923018%1910–3010–30
Level 1024020%2011–3211–32

FIELD NOTES / 03 · LORE

The story of
Zefira.

Seeking a challenge beyond the academy, Zefira joins Gerald’s mission and brings her natural command of magic to the fight.

Genesis reference material; details may change as the game develops.

FIELD NOTES / 04

Words of Zefira.

7 Genesis lines

Magic can be shaped.
General
A flash of my blades.
General
Any questions?
General
Stand down... or else!
General
Class... dismissed...
Upon death
Never stop learning!
Level up
Behold!!
Ethereal Spears

Genesis reference material; details may change as the game develops.